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Dragon quest viii iso
Dragon quest viii iso









  1. #Dragon quest viii iso movie#
  2. #Dragon quest viii iso code#

The DUMMY items do not work, however the MIMIC STONE and the BLARNEY STONE do function. None of these items have any special icons. These include dummy armor, dummy weapons, dummy dresses, and.

#Dragon quest viii iso code#

The code below adds the 30 unused items to the inventory by replacing the first 30 slots in your item bag. There are 30 unused items, which can be added back into the player's inventory with the use of codes. (Source: Original TCRF research) Unused Items Yes, although could be a different model since the old lady doesn't actually hold on to her cart in-game. Most of them have no animations, meaning they were most likely made just for the pre-release media. Located in event\test, the Japanese version of the game has a bunch of NPCs that aren't found in the international versions. To change King Trode's model while in Tryan's Gully, go to memory offset 0x003C0DC0 and change that text string to any model found within the folder chara. Some of these NPCs were shown in pre-release screenshots. Several NPCs featured in an early build of the game can still be found within the game's files. (Source: Original TCRF research) Unused NPCs IOP memory 0x000d4e00(size:2048) is allocated IOP memory 0x000cee00(size:24576) is allocated Load(0) TreasureList4.cfg o = 0 s = 47104 Load(0) meswin/fonttbl_l3_europe_Challenge.bin o = 0 s = 2048 Load(0) meswin/fonttbl_s3_europe_Challenge.bin o = 0 s = 2048 Load(0) meswin/font_tex_l3s3_europe_Challenge.pak o = 0 s = 215040

dragon quest viii iso

Below is an example of what type of information gets logged. If you are playing on an emulator, you can see this information by enabling the option "Show Console". If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. To re-enable these, apply the below codes. It would also report errors if any occurred. This logs information such as files and maps loaded.

dragon quest viii iso

Within the game are two stubbed printf functions which would have logged various background information to a debug unit. This would likely have edited the current lighting settings of the area. This likely would have reloaded a camera script during battle. These are missing proper controller commands for them, and as a result are no longer operable. These are present only on the Japanese version of the game. This menu was likely used to send files from a network path to the developer's PlayStation 2 HDD. The US version of this menu does not have the kana font to render the Japanese text.

dragon quest viii iso

#Dragon quest viii iso movie#

There are also some movie names here that are not present on the disc, such as the TEST movie names.

dragon quest viii iso

This allows you to view all of the pre-rendered movies in the game. (Source: Original TCRF research) Boot Modes Movie Test Menu











Dragon quest viii iso